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Robotek multiplayer
Robotek multiplayer










The resources and money required to produce a quality 3D title during this transitional period from 2D to 3D was not well understood and the project fell behind schedule. Ultimately the low-resolution models were unnecessary, but the design and story had already been established. To ensure this, the team used very simple crystal models for the enemies and created a story based around them. Since work began on "Crystal Dreams" well before Nintendo finalized their console's hardware, Gametek were unsure on the amount of processing power the system would have and wanted to ensure they could have fast gameplay while having many enemies on screen at the same time. The game was also going to include over 40 minutes of dialogue and featured open-ended gameplay, allowing the player to pick up missions and help the various organizations at his own discretion. Planets and stars were all rendered in 3D and in perspective this resulted in the entire rendered universe requiring six months of real time to traverse from one end to the other. The game was originally conceived as an ambitious title that involved rendering everything using models in real dimensions, with no background sprites making up the scenery. Tom Reuterdahl - Gametek Vice President of Product Development.Wiley Evans - Sound Effects / Dialog Lip Sync.Lizard Harac - Story Design / Dialog Scripting.Doug Lanford - Story Design / Dialog Scripting.Chuck Romberger - Producer, Game Engine.Randi Merzon - Vala Norri / Tirra Norri / Lisa Hayes / Miriya Sterling / Lynn Minmei.

robotek multiplayer

  • Dennis Macintyre - Kyle Bartley / Exedore.
  • "Crystal Dreams" was primarily a space fighter simulation game, but between levels the player would return to base and be able to interact with a variety of other characters, the game also had a continuing war time-line, such that the player could get reports of what was happening in various parts of space, and could help out by rushing to the aid of those that needed their help most. Antarctic Press produced a promotional comic book that was handed out at E³, which is now considered a collectors item.Ī Veriech near Saturn, snapshot from the demo. The game evolved greatly, and was near completion at the end of its production. The game was announced in May 1995 as one of the first titles going to be released at the launch of the Nintendo 64 under the working title Robotech Academy. The developer, GameTek filed for bankruptcy before the game could be completed, and thus it was cancelled. Robotech: Crystal Dreams was a cancelled Robotech video game meant for the Nintendo 64. You can help Robotech Saga Wiki by expanding it.Ĭancelled due to the bankruptcy of GameTek

    robotek multiplayer

    On this site, we consider any works that majority contradict primary material or has been officially resigned by the Robotech team to be non-canon. Either it was never meant to be canon or was later reconnected out of continuity. This work is not considered Canon in the Robotech universe.












    Robotek multiplayer